The Prisoner - Episode Synopses
Arrival: After waking up in the Village and discovering his captivity there, Number Six encounters a friend from the outside who may have a possible escape plan.
The Chimes of Big Ben: A new prisoner, Nadia, may have information about the Village that makes an escape attempt possible.
A.B. and C: Desperate Number Two manipulates Number Six’s dreams to discover where his loyalties lie.
**A (Agent A)**: A defector known to have ties with Number Six. In the dream experiment, Number Six refuses to sell any secrets to A and manages to escape from an attempted kidnapping by A and his henchmen.
**B (Agent B)**: A female spy who also had previous interactions with Number Six. During the dream experiment, Number Six avoids revealing any information to her and does not intervene when she is threatened by other agents.
**C (Agent C)**: The true identity of C is unknown beyond their connections to Number Six. In the final dream experiment, Number Six, having tampered with the machine, takes control of the dream, thwarting Number Two's plan to uncover any betrayal.
Free for All: Presented with the opportunity, Number Six runs for election to the post of Number Two.
The Schizoid Man: Number Two replaces Number Six with an identical duplicate (played by McGoohan) to weaken the real Six’s sense of identity.
The General: An important prisoner’s new speed-teaching machine can be used to indoctrinate everyone into believing the same thing, posing perhaps the greatest threat to Number Six’s independence.
Many Happy Returns: Number Six wakes up to find the Village completely deserted. He seizes this opportunity to escape, taking numerous photos before assembling a raft and setting sail. After a series of adventures, he ends up in London, where he presents his evidence of The Village to his old boss. However, his evidence is met with scepticism, and he is eventually returned to The Village.
Dance of the Dead: Number Six wakes up to find himself in a strange carnival-like atmosphere. He discovers a dead man’s body washed ashore with a radio. He tries to use the radio to send a distress signal but is thwarted. He later finds out that the Village is planning a carnival, which turns out to be a costumed ball and dance.
Checkmate: Number Six participates in a game of chess using people as pieces. He later forms an alliance with other villagers that he identifies as prisoners, not guardians. They attempt an escape by making a two-way radio out of various pilfered electronic parts and then hailing a passing ship with a Mayday distress call.
Hammer into Anvil: After a young woman is driven to her death, Number Six begins a psychological battle with Number Two. He acts suspiciously, as if he were a spy or double agent, leading Number Two to become increasingly paranoid and agitated.
It’s Your Funeral: Number Six learns of a plot to assassinate Number Two. Despite his initial scepticism, he eventually believes the story and tries to prevent the assassination. However, he discovers that he has been a pawn in a test of loyalty.
A Change of Mind: Number Six is labelled as “unmutual” for his non-cooperation. He is taken to the Hospital, where he encounters a Villager with a scar on his temple who says that he had been labelled as “unmutual”, but is now cured1. Number Six is subjected to an ultra-sonic treatment which lobotomises him. At the last second, Number Eighty-six shuts off the ultrasound.
Do Not Forsake Me Oh My Darling: Number Six’s mind is implanted in the body of another man (Nigel Stock), who is then sent out of the Village to help capture a scientist. As a result, McGoohan appears in the episode for only a couple of minutes.
Living in Harmony: This episode is a Wild West allegory of all the other episodes of The Prisoner. Number Six is again a non-conformist and refuses to be a number or to blend in with the other members of the Village.
The Girl Who Was Death: Number Six is on an operational assignment, but it is unclear whether this is “real time”, pre- The Village, or possibly another induced hallucination4. He tracks down, and is tracked by, a seductive woman called Sonia, alias "Death".
Once Upon a Time: Number Two uses ruthless, continuous interrogation in a desperate attempt to learn why Number Six resigned.
"Fall Out: Number Six wins the right to his individuality after surviving ‘Degree Absolute’, and finally gets the chance to meet Number One7. However, his escape from the Village is not what he expected.
So we all know about the Prisoner, or at least we like to think we do!
How The Village Was Created?
Before The Village became a name whispered in the corridors of intelligence agencies, it was merely an idea—a vision for a place where the world’s secrets could be kept safe, and the minds that held them could be studied.
The inception of The Village was the brainchild of a group of powerful individuals from various nations, each with their own vested interests in the realm of global espionage. They saw the need for a facility that could serve as both a sanctuary and a laboratory for the study of human psychology under pressure.
The location was chosen with great care—a remote island, isolated from the world, yet accessible to those who knew of its existence. It was to be a self-contained ecosystem, with its own social structure and rules, designed to be the perfect microcosm of society.
Construction began in secret, with buildings designed to mimic a quaint European town, providing a sense of normalcy and comfort to its future residents. Advanced technology was integrated into every brick and stone, hidden cameras and microphones blending seamlessly with the decor.
As The Village took shape, so did its governing body, known simply as “The Committee.” Comprised of the original founders and their successors, The Committee’s role was to oversee the operation of The Village, ensuring that its purpose was always served.
Recruitment for The Village’s staff was a meticulous process. Only the most loyal and discreet individuals were selected, trained to maintain the facade of The Village while executing The Committee’s directives with precision.
The first “residents” were brought to The Village under the guise of a necessary retreat, a place where they could rest away from the dangers of their profession. But soon, they realized that they were not guests, but subjects in an elaborate experiment.
The Village’s true purpose was revealed slowly, as its residents tried to peel back the layers of their picturesque prison. It was a place where one’s allegiance was tested, where the value of information was weighed against the human spirit.
And so, The Village was born—not out of malice, but out of a misguided attempt to control the uncontrollable. It was a reflection of the fears and desires of its creators, a legacy that would eventually be challenged by the very people it sought to dominate. In these synopsis the origins of The Village, a place that would become a legend in its own right, a symbol of the eternal struggle between freedom and control.